Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack). Slightly increase attack speed and movement speed. Mocha Survivors of the Void - DLC Content.Receive a delayed heal after taking damage.Ģ seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health. Your attacks have a 10% (+10% per stack) chance to ' Critically Strike', dealing double damage. Gain 10% chance for hits to 'Critically Strike', dealing double damage. Lens-Maker's Glasses Lens-Maker's Glasses.Additionally, enemies burn for 150% (+75% per stack) base damage. Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Killing an enemy ignites other nearby enemies. Increase damage to enemies within 13m by 20% (+20% per stack). Sprint speed is improved by 25% (+25% per stack). Taking damage to below 25% health breaks this item. It is only available if the DLC is enabled when starting a run. This content is part of the Survivors of the Void DLC. Delicate Watch Survivors of the Void - DLC Content.ĭeal +75% (+75% per stack) damage to enemies above 90% health. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. Heal all nearby allies after standing still for 1 second.Īfter standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). Bundle of Fireworks Bundle of FireworksĪctivating an interactable launches fireworks at nearby enemies.Īctivating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.Increases maximum health by 25 (+25 per stack). Īdd an extra charge of your Secondary skill.Īdd +1 (+1 per stack) charge of your Secondary skill. However, a Scavenger's ScavengerĪrmor: 20 Thqwib attack activates all the Scavenger's on-kill effects, so even a single use of this skill would spawn dozens of powerful homing daggers that would wipe out players in an instant.Īrmor-Piercing Rounds Armor-Piercing Roundsĭeal an additional 20% damage (+20% per stack) to bosses. After all, it would seem there would be no harm in giving enemies an item that only activates when killing a player. Although Ceremonial Daggers are now AI-blacklisted, this was not always the case. The survivors speaking in the logbook entry are also mentioned in Wetland Aspect's environment log.Dagger Number: 3 daggers (+3 per stack) ⇒ 3 daggers.☂ Update AI to be more accurate and performant.DO IT NOW! DO IT NOW! DO IT-" Version History Early Access Scorched Acres Content Update It's the only way - they're coming so close. What the hell am I supposed to do with this against those.? They blew him into pieces - oh god." What the hell? This isn't gonna work, Marion. This can escalate to the point that killing just one enemy can create an avalanche of daggers that wipes out many enemies across the entire map. Even just a few Crowbars can power up a single dagger to kill an enemy in one shot, thereby creating even more daggers. The Ceremonial Dagger in particular excels with Crowbars, however, due to its long-range homing nature. Like other on-kill items, the Ceremonial Dagger pairs excellently with the Crowbar Crowbarĭeal bonus damage to enemies above 90% health.ĭeal +75% (+75% per stack) damage to enemies above 90% health.creates daggers when activated, giving an easy way for players to create daggers on demand even when there are no enemies nearby. Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. Throw a cursed doll that repeatedly triggers your 'On Kill' effects. The Forgive Me Please 45s Forgive Me Please.Each dagger critically strikes independently of the others, and their critical strike chance is whatever the player's chance was when the daggers were summoned.If there is any geometry between a dagger and its target (especially flat geometry such as walls), the dagger will likely get stuck as it tries relentlessly to get through.
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